Logo Search packages:      
Sourcecode: kcometen4 version File versions  Download package

cometen3.h

/***************************************************************************
 *   Copyright (C) 2005 by Peter Müller                                    *
 *   pmueller@cs.tu-berlin.de                                              *
 *   Copyright (C) 2008 by John Stamp <jstamp@users.sourceforge.net>       *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA            *
 ***************************************************************************/

#ifndef COMETEN3_H
#define COMETEN3_H

#include "global.h"
#include "cometenscene.h"
#include "comet.h"
#include "cometenmath.h"
#include "bezier.h"

// t'(t) = (t - t0) * time_scale + t1
class Timer {
public:
      Timer() {
            t0 = 0.0;
            t1 = 0.0;
            timeScale = 1.0;
      }
      ~Timer() {}
      
      void setTime(double startTime, double realTime) {
            t1 = startTime;
            t0 = realTime;
      }
      
      void setScale(double ts, double realTime) {
            t1 = getTime(realTime);
            t0 = realTime;
            timeScale = ts;
      }
      
      double getTime(double realTime) {
            return (realTime - t0) * timeScale + t1;
      }
      
      double getScale() {
            return timeScale;
      }
      
private:
      double t0;
      double t1;
      double timeScale; 
};

class Camera {
public:
      Camera(const Vec3f& pos, const Vec3f& viewp)    {
            position = pos;
            viewpoint = viewp;
            fade = 0.0;
            blackBars = false;
      }
      
      ~Camera() {}
      
      Vec3f position;
      Vec3f viewpoint;
      
      double fade;
      Vec4f fadeColor;
      double blackBars;
      Vec4f blackBarsColor;
};

class Cometen3 {
public:
      Cometen3();
      ~Cometen3();
      
      void init(const GLuint* textures,
                int resX, int resY, double time);
      void quit();
      void process(double time);
      void render();
      void resize(int resX, int resY);
      void updateSettings(double time);
      void updateSizeScale();
      void updateBackground(const GLuint* textures );

private:
      void changeViewport(int x, int y, int width, int height);
      void resizeBox();

      void newCameraCurve(double time);
      void processDefaultCameraPos(double time);
      void processNormal(double time);
      void processMatrix(double time);
      void processSlowmotion(double time);

      const GLuint* textures;
      Camera *camera;
      CometenScene* scene;
      Timer timeScale;
      Timer sceneTimer;
      enum {
            S_NORMAL,
            S_MATRIX,
            S_SLOWMOTION,
            S_SPLITSCREEN,
            S_NUM
      };
      int state;
      double stateStart;
      
      Vec3f defaultCameraPosition;
      
      int resX;
      int resY;

      double fovx;
      double fovy;
      
      double nextEffect;
      
      Bezier3* cameraCurve;
      double curveTime;
      double curveCreateTime;

      double matrixAngle;
};

#endif

Generated by  Doxygen 1.6.0   Back to index