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rotatecomet.h

/***************************************************************************
 *   Copyright (C) 2005 by Peter Müller                                    *
 *   pmueller@cs.tu-berlin.de                                              *
 *   Copyright (C) 2008 by John Stamp <jstamp@users.sourceforge.net>       *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA            *
 ***************************************************************************/
#ifndef ROTATECOMET_H
#define ROTATECOMET_H

#include "global.h"
#include "cometenmath.h"
#include "comet.h"
#include "explosion.h"
#include "glow.h"

class RotateComet : public Comet {
public:
      RotateComet(CometenScene * scene, double time, double lifeTime, 
                  const Vec3f & pos, const Vec3f & vel,
                  const Vec4f & acolor1, const Vec4f & ecolor1,
                  const Vec4f & acolor2, const Vec4f & ecolor2);
      virtual ~RotateComet();
      
      virtual void process(double time, double deltat);
      virtual void render(const Vec3f& campos);
      virtual void destroy(double time);
      virtual bool isDestroyed();
      virtual bool isDone();
      
private:
      virtual void hitPlane(double time, const Plane & plane);
      
      bool  destroyed;
      double      vel;
      Vec3f       dir;
      Vec3f up;
      Vec3f right; 
      double      radius;
      Vec3f pos1;
      Vec3f pos2;
      double      startTime;
      double      lifeTime;
      Vec4f       acolor1, ecolor1;
      Vec4f       acolor2, ecolor2;
      
      ParticleSystem *psystem1;
      Decal*      decal1;
      ParticleSystem *psystem2;
      Decal*      decal2;
};

class SpComet : public Comet {
public:
      SpComet(CometenScene * scene, double time, const Vec3f & pos, 
              const Vec3f & normal, double maxRadius,
              const Vec4f & acolor, const Vec4f & ecolor);
      virtual ~SpComet();
      
      virtual void process(double time, double deltat);
      virtual void render(const Vec3f& campos);
      virtual void destroy(double time);
      virtual bool isDestroyed();
      virtual bool isDone();
      
private:
      Vec3f       startPos;
      Vec3f       dir;
      Vec3f up;
      Vec3f right; 
      double      maxRadius;
      double      startTime;
      double      lifeTime;
      Vec4f       acolor, ecolor;
      bool  destroyed;
      
      ParticleSystem *psystem;
      Decal*      decal;
};

#endif

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